Unsatisfied needs as a predictor of obsessive passion for videogame play.

نویسندگان

چکیده

Although research shows that videogames have a positive impact on the majority of players, concerns remain about situations in which videogame play becomes disordered and harmful. Drawing self-determination theory dualistic model passion based previous non-videogame domains, we sought to explore extent need satisfaction outside (in general life) as well from predicted orientation. We also aimed for well-being outcomes. undertook structural equation modeling with survey data sample 170 participants. found both obsessive harmonious passion, but importantly, was by low life. In turn, qualified support predicting psychological distress addiction. Overall, our findings highlight when problematic gaming occurs it may be useful focus cause problem.

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ژورنال

عنوان ژورنال: Psychology of popular media

سال: 2022

ISSN: ['2689-6567', '2689-6575']

DOI: https://doi.org/10.1037/ppm0000299